"Licensed Soundtracks
 What do digital pigskin and Green Day have in common?
Your guess is as good as ours. It's bad enough that sports games are increasingly suffused with corporate advertising. Must our ears be assailed by some record company's multi-platform marketing strategy, too? Adding insult to aural injury, "Madden" already features the only licensed music any football game ever needs: authentic NFL Films songs, including "A Golden Boy Again" and the inarguably transcendent "The Autumn Wind." Too bad you have to turn off Yellowcard and Sum 41 to actually hear them.
Sweat
 The Xbox 360 debuted at $399. The PlayStation 3 launched at $599. So
                        what feature did the sports games on these super-priced supersystems
                        tout above all others? Realistic player physics? Deep Blue-shaming CPU
                        smarts? Fresh, innovative controls? Nope. Think sweat, glistening and
                        glorious, running in rivulets down virtual Kevin Garnett's high-res,
                        texture-mapped forehead. Nothing embodies the most depressing trend of
                        next-gen sports gaming -- graphics over game play, shiny normal-mapped
                        paint whitewashing hoary, same ol' game engines -- more than the
                        inexplicable emphasis on painstakingly modeled perspiration. Never mind
                        that "NBA 2K6's" players looked like glazed doughnuts, or that "NBA
                        Live 06's" players appeared to be running a marathon during a monsoon.
                        Just look at their jerseys -- they're wet, too! What more could a gamer
                        ask for? Are you not entertained?